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Command: XKB-Enhancing | Section: 7 | Source: OpenBSD | File: XKB-Enhancing.7
XKB-ENHANCING(7) FreeBSD Miscellaneous Information Manual XKB-ENHANCING(7)
NAME
XKB-Enhancing - How to further enhance XKB configuration
ABSTRACT
This guide is aimed to relieve one's labour to create a new
(internationalized) keyboard layout. Unlike other documents this guide
accents the keymap developer's point of view.
OVERVIEW
The developer of a new layout should read the xkb protocol specification
(The X Keyboard Extension: Protocol Specification:
http://www.x.org/docs/XKB/XKBproto.pdf) at least to clarify for himself
some xkb-specific terms used in this document and elsewhere in xkb
configuration. Also it shows wise to understand how the X server and a
client digest their keyboard inputs (with and without xkb).
A useful source is also Ivan Pascal's text about xkb configuration:
http://www.tsu.ru/~pascal/en/xkb often referenced throughout this
document.
Note that this document covers only enhancements which are to be made to
XFree86 version 4.3 and X11R6.7.0 and above.
THE BASICS
At the startup (or at later at user's command) X server starts its xkb
keyboard module extension and reads data from a compiled configuration
file.
This compiled configuration file is prepared by the program xkbcomp which
behaves altogether as an ordinary compiler (see `man xkbcomp'). Its
input are human readable xkb configuration files which are verified and
then composed into a useful xkb configuration. Users don't need to mess
with xkbcomp themselves, for them it is invisible. Usually, it is
started upon X server startup.
As you probably already know, the xkb configuration consists of five main
modules:
Keycodes
Tables that defines translation from keyboard scan codes into
reasonable symbolic names, maximum, minimum legal keycodes,
symbolic aliases and description of physically present LED-
indicators. The primary sense of this component is to allow
definitions of maps of symbols (see below) to be independent of
physical keyboard scancodes. There are two main naming
conventions for symbolic names (always four bytes long):
o names which express some traditional meaning like <SPCE>
(stands for space bar) or
o names which express some relative positioning on a keyboard,
for example <AE01> (an exclamation mark on US keyboards), on
the right there are keys <AE02>, <AE03> etc.
Types Types describe how the produced key is changed by active
modifiers (like Shift, Control, Alt, ...). There are several
predefined types which cover most of used combinations.
Compat Compatibility component defines internal behaviour of modifiers.
Using compat component you can assign various actions
(elaborately described in xkb specification) to key events. This
is also the place where LED-indicators behaviour is defined.
Symbols
For i18n purposes, this is the most important table. It defines
what values (=symbols) are assigned to what keycodes (represented
by their symbolic name, see above). There may be defined more
than one value for each key and then it depends on a key type and
on modifiers state (respective compat component) which value will
be the resulting one.
Geometry
Geometry files aren't used by xkb itself but they may be used by
some external programs to depict a keyboard image.
All these components have the files located in xkb configuration tree in
subdirectories with the same names (usually in /usr/lib/X11/xkb).
ENHANCING XKB CONFIGURATION
Most of xkb enhancements concerns a need to define new output symbols for
the some input key events. In other words, a need to define a new symbol
map (for a new language, standard or just to feel more comfortable when
typing text).
What do you need to do? Generally, you have to define following things:
o the map of symbols itself
o the rules to allow users to select the new mapping
o the description of the new layout
First of all, it is good to go through existing layouts and to examine
them if there is something you could easily adjust to fit your needs.
Even if there is nothing similar you may get some ideas about basic
concepts and used tricks.
Levels And Groups
Since XFree86 4.3.0 and X11R6.7.0 you can use multi-layout concept of xkb
configuration. Though it is still in boundaries of xkb protocol and
general ideas, the keymap designer must obey new rules when creating new
maps. In exchange we get a more powerful and cleaner configuration
system.
Remember that it is the application which must decide which symbol
matches which keycode according to effective modifier state. The X
server itself sends only an input event message to. Of course, usually
the general interpretation is processed by Xlib, Xaw, Motif, Qt, Gtk and
similar libraries. The X server only supplies its mapping table (usually
upon an application startup).
You can think of the X server's symbol table as of a irregular table
where each keycode has its row and where each combination of modifiers
determines exactly one column. The resulting cell then gives the proper
symbolic value. Not all keycodes need to bind different values for
different combination of modifiers. <ENTER> key, for instance, usually
doesn't depend on any modifiers so it its row has only one column
defined.
Note that in XKB there is no prior assumption that certain modifiers are
bound to certain columns. By editing proper files (see Key_Types) this
mapping can be changed as well.
Unlike the original X protocol the XKB approach is far more flexible. It
is comfortable to add one additional XKB term - group. You can think of
a group as of a vector of columns per each keycode (naturally the
dimension of this vector may differ for different keycodes). What is it
good for? The group is not very useful unless you intend to use more
than one logically different set of symbols (like more than one alphabet)
defined in a single mapping table. But then, the group has a natural
meaning - each symbol set has its own group and changing it means
selecting a different one. XKB approach allows up to four different
groups. The columns inside each group are called (shift) levels. The X
server knows the current group and reports it together with modifier set
and with a keycode in key events.
To sum it up:
o for each keycode XKB keyboard map contains up to four one-dimensional
tables - groups (logically different symbol sets)
o for each group of a keycode XKB keyboard map contains some columns -
shift levels (values reached by combinations of Shift, Ctrl, Alt, ...
modifiers)
o different keycodes can have different number of groups
o different groups of one keycode can have different number of shift
levels
o the current group number is tracked by X server
It is clear that if you sanely define levels, groups and sanely bind
modifiers and associated actions you can have simultaneously loaded up to
four different symbol sets where each of them would reside in its own
group.
The multi-layout concept provides a facility to manipulate xkb groups and
symbol definitions in a way that allows almost arbitrary composition of
predefined symbol tables. To keep it fully functional you have to:
o define all symbols only in the first group
o (re)define any modifiers with extra care to avoid strange
(anisometric) behaviour
DEFINING NEW LAYOUTS
See Some Words About XKB internals:
http://www.tsu.ru/~pascal/en/xkb/internals.html for explanation of used
xkb terms and problems addressed by XKB extension.
See Common notes about XKB configuration files language:
http://www.tsu.ru/~pascal/en/xkb/gram-common.html for more precise
explanation of syntax of xkb configuration files.
Predefined XKB Symbol Sets
If you are about to define some European symbol map extension, you might
want to use on of four predefined latin alphabet layouts.
Okay, let's assume you want extend an existing keymap and you want to
override a few keys. Let's take a simple U.K. keyboard as an example
(defined in pc/gb):
partial default alphanumeric_keys
xkb_symbols "basic" {
include "pc/latin"
name[Group1]="Great Britain";
key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] };
key <AE03> { [ 3, sterling, threesuperior, sterling ] };
key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] };
key <TLDE> { [ grave, notsign, bar, bar ] };
key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] };
key <RALT> { type[Group1]="TWO_LEVEL",
[ ISO_Level3_Shift, Multi_key ] };
modifier_map Mod5 { <RALT> };
};
It defines a new layout in `basic' variant as an extension of common
latin alphabet layout. The layout (symbol set) name is set to "Great
Britain". Then there are redefinitions of a few keycodes and a modifiers
binding. As you can see the number of shift levels is the same for
<AE02>, <AE03>, <AC11>, <TLDE> and <BKSL> keys but it differs from number
of shift levels of <RALT>.
Note that the <RALT> key itself is a binding key for Mod5 and that it
serves like a shift modifier for LevelThree, together with Shift as a
multi-key. It is a good habit to respect this rule in a new similar
layout.
Okay, you could now define more variants of your new layout besides
`basic' simply by including (augmenting/overriding/...) the basic
definition and altering what may be needed.
Key Types
The differences in the number of columns (shift levels) are caused by a
different types of keys (see the types definition in section basics).
Most keycodes have implicitly set the keytype in the included pc/latin
file to "FOUR_LEVEL_ALPHABETIC". The only exception is <RALT> keycode
which is explicitly set "TWO_LEVEL" keytype.
All those names refer to pre-defined shift level schemes. Usually you
can choose a suitable shift level scheme from `default' types scheme list
in proper xkb component's subdirectory.
The most used schemes are:
ONE_LEVEL
The key does not depend on any modifiers. The symbol from first
level is always chosen.
TWO_LEVEL
The key uses a modifier Shift and may have two possible values.
The second level may be chosen by Shift modifier. If Lock
modifier (usually Caps-lock) applies the symbol is further
processed using system-specific capitalization rules. If both
Shift+Lock modifier apply the symbol from the second level is
taken and capitalization rules are applied (and usually have no
effect).
ALPHABETIC
The key uses modifiers Shift and Lock. It may have two possible
values. The second level may be chosen by Shift modifier. When
Lock modifier applies, the symbol from the first level is taken
and further processed using system-specific capitalization rules.
If both Shift+Lock modifier apply the symbol from the first level
is taken and no capitalization rules applied. This is often
called shift-cancels-caps behaviour.
THREE_LEVEL
Is the same as TWO_LEVEL but it considers an extra modifier -
LevelThree which can be used to gain the symbol value from the
third level. If both Shift+LevelThree modifiers apply the value
from the third level is also taken. As in TWO_LEVEL, the Lock
modifier doesn't influence the resulting level. Only Shift and
LevelThree are taken into that consideration. If the Lock
modifier is active capitalization rules are applied on the
resulting symbol.
FOUR_LEVEL
Is the same as THREE_LEVEL but unlike LEVEL_THREE if both
Shift+LevelThree modifiers apply the symbol is taken from the
fourth level.
FOUR_LEVEL_ALPHABETIC
Is similar to FOUR_LEVEL but also defines shift-cancels-caps
behaviour as in ALPHABETIC. If Lock+LevelThree apply the symbol
from the third level is taken and the capitalization rules are
applied. If Lock+Shift+LevelThree apply the symbol from the
third level is taken and no capitalization rules are applied.
KEYPAD As the name suggest this scheme is primarily used for numeric
keypads. The scheme considers two modifiers - Shift and NumLock.
If none of modifiers applies the symbol from the first level is
taken. If either Shift or NumLock modifiers apply the symbol
from the second level is taken. If both Shift+NumLock modifiers
apply the symbol from the first level is taken. Again, shift-
cancels-caps variant.
FOUR_LEVEL_KEYPAD
Is similar to KEYPAD scheme but considers also LevelThree
modifier. If LevelThree modifier applies the symbol from the
third level is taken. If Shift+LevelThree or NumLock+LevelThree
apply the symbol from the fourth level is taken. If all
Shift+NumLock+LevelThree modifiers apply the symbol from the
third level is taken. This also, shift-cancels-caps variant.
Besides that, there are several schemes for special purposes:
PC_BREAK
It is similar to TWO_LEVEL scheme but it considers the Control
modifier rather than Shift. That means, the symbol from the
second level is chosen by Control rather than by Shift.
PC_SYSRQ
It is similar to TWO_LEVEL scheme but it considers the Alt
modifier rather than Shift. That means, the symbol from the
second level is chosen by Alt rather than by Shift.
CTRL+ALT
The key uses modifiers Alt and Control. It may have two possible
values. If only one modifier (Alt or Control) applies the symbol
from the first level is chosen. Only if both Alt+Control
modifiers apply the symbol from the second level is chosen.
SHIFT+ALT
The key uses modifiers Shift and Alt. It may have two possible
values. If only one modifier (Alt or Shift) applies the symbol
from the first level is chosen. Only if both Alt+Shift modifiers
apply the symbol from the second level is chosen.
If needed, special `caps' schemes may be used. They redefine the
standard behaviour of all `*ALPHABETIC' types. The layouts (maps of
symbols) with keys defined in respective types then automatically change
their behaviour accordingly. Possible redefinitions are:
o internal
o internal_nocancel
o shift
o shift_nocancel
None of these schemes should be used directly. They are defined merely
for `'caps:'' xkb options (used to globally change the layouts
behaviour).
Don't alter any of existing key types. If you need a different behaviour
create a new one.
More On Definitions Of Types
When the XKB software deals with a separate type description it gets a
complete list of modifiers that should be taken into account from the
`'modifiers=<list of modifiers>'' list and expects that a set of
`'map[<combination of modifiers>]=<list of modifiers>'' instructions that
contain the mapping for each combination of modifiers mentioned in that
list. Modifiers that are not explicitly listed are NOT taken into
account when the resulting shift level is computed. If some combination
is omitted the program (subroutine) should choose the first level for
this combination (a quite reasonable behavior).
Lets consider an example with two modifiers ModOne and ModTwo:
type "..." {
modifiers = ModOne+ModTwo;
map[None] = Level1;
map[ModOne] = Level2;
};
In this case the map statements for ModTwo only and ModOne+ModTwo are
omitted. It means that if the ModTwo is active the subroutine can't
found explicit mapping for such combination an will use the default level
i.e. Level1.
But in the case the type described as:
type "..." {
modifiers = ModOne;
map[None] = Level1;
map[ModOne] = Level2;
};
the ModTwo will not be taken into account and the resulting level depends
on the ModOne state only. That means, ModTwo alone produces the Level1
but the combination ModOne+ModTwo produces the Level2 as well as ModOne
alone.
What does it mean if the second modifier is the Lock? It means that in
the first case (the Lock itself is included in the list of modifiers but
combinations with this modifier aren't mentioned in the map statements)
the internal capitalization rules will be applied to the symbol from the
first level. But in the second case the capitalization will be applied
to the symbol chosen accordingly to the first modifier - and this can be
the symbol from the first as well as from the second level.
Usually, all modifiers introduced in `'modifiers=<list of modifiers>''
list are used for shift level calculation and then discarded. Sometimes
this is not desirable. If you want to use a modifier for shift level
calculation but you don't want to discard it, you may list in
'`preserve[<combination of modifiers>]=<list of modifiers>''. That
means, for a given combination all listed modifiers will be preserved.
If the Lock modifier is preserved then the resulting symbol is passed to
internal capitalization routine regardless whether it has been used for a
shift level calculation or not.
Any key type description can use both real and virtual modifiers. Since
real modifiers always have standard names it is not necessary to
explicitly declare them. Virtual modifiers can have arbitrary names and
can be declared (prior using them) directly in key type definition:
virtual_modifiers <comma-separated list of modifiers> ;
as seen in for example `basic', `pc' or `mousekeys' key type definitions.
Rules
Once you are finished with your symbol map you need to add it to rules
file. The rules file describes how all the five basic keycodes, types,
compat, symbols and geometry components should be composed to give a
sensible resulting xkb configuration.
The main advantage of rules over formerly used keymaps is a possibility
to simply parameterize (once) fixed patterns of configurations and thus
to elegantly allow substitutions of various local configurations into
predefined templates.
A pattern in a rules file (often located in /usr/lib/X11/xkb/rules) can
be parameterized with four other arguments: `Model', `Layout', `Variant'
and `Options'. For most cases parameters `model' and `layout' should be
sufficient for choosing a functional keyboard mapping.
The rules file itself is composed of pattern lines and lines with rules.
The pattern line starts with an exclamation mark ('`!')' and describes
how will the xkb interpret the following lines (rules). A sample rules
file looks like this:
! model = keycodes
macintosh_old = macintosh
...
* = xorg
! model = symbols
hp = +inet(%m)
microsoftpro = +inet(%m)
geniuscomfy = +inet(%m)
! model layout[1] = symbols
macintosh us = macintosh/us%(v[1])
* * = pc/pc(%m)+pc/%l[1]%(v[1])
! model layout[2] = symbols
macintosh us = +macintosh/us[2]%(v[2]):2
* * = +pc/%l[2]%(v[2]):2
! option = types
caps:internal = +caps(internal)
caps:internal_nocancel = +caps(internal_nocancel)
Each rule defines what certain combination of values on the left side of
equal sign ('`=')' results in. For example a (keyboard) model
`macintosh_old' instructs xkb to take definitions of keycodes from file
keycodes/macintosh while the rest of models (represented by a wild card
'`*')' instructs it to take them from file keycodes/xorg. The wild card
represents all possible values on the left side which were not found in
any of the previous rules. The more specialized (more complete) rules
have higher precedence than general ones, i.e. the more general rules
supply reasonable default values.
As you can see some lines contain substitution parameters - the
parameters preceded by the percent sign ('`%').' The first alphabetical
character after the percent sign expands to the value which has been
found on the left side. For example `+%l%(v)' expands into `+cz(bksl)'
if the respective values on the left side were `cz' layout in its `bksl'
variant. More, if the layout resp. variant parameter is followed by a
pair of brackets ('[`',' '`]')' it means that xkb should place the layout
resp. variant into specified xkb group. If the brackets are omitted the
first group is the default value.
So the second block of rules enhances symbol definitions for some
particular keyboard models with extra keys (for internet, multimedia,
...) . Other models are left intact. Similarly, the last block overrides
some key type definitions, so the common global behaviour ''shift cancels
caps'' or ''shift doesn't cancel caps'' can be selected. The rest of
rules produces special symbols for each variant `us' layout of
`macintosh' keyboard and standard pc symbols in appropriate variants as a
default.
Descriptive Files of Rules
Now you just need to add a detailed description to <rules>.xml
description file so the other users (and external programs which often
parse this file) know what is your work about.
Old Descriptive Files
The formerly used descriptive files were named <rules>.lst Its structure
is very simple and quite self descriptive but such simplicity had also
some cavities, for example there was no way how to describe local
variants of layouts and there were problems with the localization of
descriptions. To preserve compatibility with some older programs, new
XML descriptive files can be converted to old format '.lst'.
For each parameter of rules file should be described its meaning. For
the rules file described above the .lst file could look like:
! model
pc104 Generic 104-key PC
microsoft Microsoft Natural
pc98 PC-98xx Series
macintosh Original Macintosh
...
! layout
us U.S. English
cz Czech
de German
...
! option
caps:internal uses internal capitalization. Shift cancels Caps
caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps
And that should be it. Enjoy creating your own xkb mapping.
AUTHORS
X Version 11, Release 6
Kamil Toman
Ivan U. Pascal
FreeBSD 14.1-RELEASE-p8 25 November 2002 FreeBSD 14.1-RELEASE-p8